![]() I hope this also means fixing his AI and all bugs revolving around it so that he won't just run around and throwing the game. Ramsgiving is nice but personally I'm not much hyped over it, unless you have something extra fun for it.ĭeepfrost Embermane Refresh sounds great! He deserves to be his own Behemoth rather than a weird "Frost Embermane". I'm so afraid you'd make them not fun to use anymore. ![]() I'm most concerned about the Chain Blades Refresh because they're my babies, my most favorite and most fun weapons to use. Cell Reclassification I'm a bit concerned about because we already had to remodel all our builds once when Omnicells were implemented, now we're supposed to do it again in such short amount of time? It would've been smoother if Cell Reclassification and Omnicells were launched at the same time, but oh well. Pre-Dark Harvest Festivities is shown to be on Oct 14th, but didn't you announce it to start on Oct 1st? XP banking and Seasonal Challenges are two things I also look forward to as they would be quite useful. As players continue to flock to the free to play game, it also doesn't hurt that Dauntless arrives during the lull that Monster Hunter: World is currently in before its big Iceborne expansion launches later in 2019.ĭauntless is available now on PC, PS4, and Xbox One.I'm excited about Dark Harvest stuff, those are usually the coolest things of the year. ![]() The title has gone through multiple beta tests since then and has seemingly benefited from the feedback and additional development time. Phoenix Labs, an independent studio that came together with developers previously from Bioware, Riot, Capcom, and Blizzard, announced Dauntless over two years ago at The Game Awards. Weapon mods are also on the horizon, introducing specialized weapon parts earned through the previously mentioned Mastery System that lets players completely customize a full weapon category. The Skraev behemoth model is also getting redone to better differentiate the different types and essentially making it look a bit fiercer. New gameplay improvements are also on the way including a new element called Terra to join up with Blaze, Frost, and Shock. Phoenix Labs is also planning a Mastery System, a reworked campaign, and a challenging Trials mode for veteran slayers. Plans run from simpler things like a more detailed end of the hunt screen to being able to preview content like emotes inside of the store. The roadmap also details a ton of planned or upcoming improvements as well. Now, players can save and swap between multiple gear and cell configurations, making it much easier to quickly swap to specific gear or weapons based on the monster being hunted. In addition to increasing the server capacity and fixing outstanding matchmaking issues, the game's roadmap was updated with new information on loadout presets. In a Tweet from over the weekend, the official Dauntless Twitter account provided a morning update for players currently hunting monsters. While the team continues to work on the server issues, Phoenix Labs has also turned to improving the content side of the game and revealed what's coming next. Along with over 2 million beta players, the free-to-play Monster Hunter style game managed to pull in even bigger player numbers at launch, which caused plenty of server based login issues. Last week, Phoenix Labs' long in beta game, Dauntless, finally launched across consoles and PC featuring full cross-platform play. ![]()
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